![]() The closest thing to a ‘flaw’ with the goblin type is that there’s two creature types in Magic that are mythologically Goblins but don’t share the type: Orcs and Kobolds. Goblins can show up randomly, but they are also often part of some sort of specific theme. Though varied, the creatures in the type have a clear unified identity, and there’s a host of support throughout the history of Magic that make Goblins feel worthwhile in any set. Goblin is the greatest creature type in Magic: the Gathering. I do worry a bit about his mana cost, though. Still, getting free goblins at random seems nice, and a strong flip could reasonably win the game on the spot. Special shout out to Muxus, Goblin Grandee, who might be a great commander option, but as he’s so new I haven’t had the opportunity to see him in action yet. Or she can just cast something like Expedite to draw a full hand of cards. Then, as soon as she’s free to swing team, a single Titan’s Strength turns your slew of 1/1s into an overwhelming force. Rather than playing ‘the best’ goblins, Zada’s goal is to play ‘the most’ goblins, getting out all the goblin token she possibly can. Zada, Hedron Grinder, is a bit of a non-standard tribal deck. ![]() Patriarch’s Bidding or Living Death can dump a graveyard full of goblins onto the board, and with Warchief or Chieftain giving them haste, that can be an immediate swing for lethal. Better draw and tutoring, as well as removal, Wort plays more defensively than Krenko does, but is harder to disrupt. Wort, Boggart Auntie, opens up a lot to goblins by adding a second color. With Thornbite Staff and any sacrifice outlet (which Goblins have a lot of,) you can easily go infinite. Combo with Purphoros or just anything that gives all goblins a bonus to power (easy enough to find) and crush your opponent’s face. Give him haste with any of a bajillion methods and he can flood the board swiftly. Krenko, Mob Boss, is a delivishly handsome classic Goblin commander for mono-red go-wide strategies. ![]() With two dozen Legendary goblins and more coming every year, it’d be difficult to go over them all, so let me just offer three suggestions for actual Goblin Tribal. In Commander, there’s just… too many options. But many of your goblins ARE burn so you can do both at the same time. Now, if I was to go over how to make goblins in every format, I’d be here all week, but the important part here is that Goblin Warchief and Skirk Prospector offer serious mana acceleration for your goblins in many different formats, and all you want to do is fill the board with goblins, turn them sideways, and use just a bit of burn to keep your opponent’s early game creatures away or finish off their face at the end. You can make a Goblin deck in ANY non-rotating format, and if you can’t make Goblins in Standard, just wait a couple sets. The only thing keeping me from making a Goblin Legacy deck is that I don’t have a local Legacy group. I have a Goblin Commander deck, plus three others with goblin commanders that aren’t tribal decks. I’ve made goblins in Standard some half a dozen different times. Hi, my name is Krenko, and I have a problem. Goblins also have a host of tribal rewards throughout the years, rivaled only by Elves, Zombies, and the totally cheating Slivers when it comes to synergistic abilities. Goblins are fast, aggressive, and tend to close a game as fast as possible. As the characteristic red race, they tend toward red abilities such as haste, direct damage, and sacrificing themselves or other goblins for effect. Goblins are usually small, rarely exceeding 3 points in power or toughness, and usually having just 1 or 2. About 90% of Goblins are red, with most of the exceptions being Black goblins from Lorwyn and Morningtide. Goblins are and have always been the Characteristic Red race, appearing with real numbers in nearly every set since Alpha, having support in many sets, and having a variety of different subtypes and variants. Though intelligence varies wildly by plane, goblins rarely think before acting, and even their most brilliant members are prone to exploding even when their plans succeed. Generally, goblins are short, green-skinned humanoids with reckless tendencies. Look, I did a whole “ goblins of the multiverse” thing, so I’m actually gonna keep this short because if you want to know about goblins I already wrote pages and pages. The Best, Most Handsome Goblin, by Karl Kopinski
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